A vibrant and insightful microtalk session, aptly named "#1ReasonToBe," brought together a powerhouse panel of industry leaders, academics, and developers to celebrate the multifaceted experiences of women in the gaming industry and to envision a more inclusive future. Hosted by the esteemed Brenda Romero and Leigh Alexander, the session
Balancing Community Management With Transparent Development
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Pioneering Cross-Platform XR Development: Archean’s Innovative Architecture Unveiled
In the rapidly evolving landscape of Extended Reality (XR), the ability to seamlessly support a diverse array of virtual reality (VR) and augmented reality (AR) devices, coupled with a wide spectrum of input methods, presents a significant technical hurdle. A groundbreaking session titled "Architecting Archean: Simultaneously Building for Room
GDC Vault Access Disruption: Users Locked Out as Membership Limits Hit
San Francisco, CA – October 26, 2026 – A significant number of users attempting to access the Game Developers Conference (GDC) Vault, a critical repository of game development insights, presentations, and resources, are currently facing login disruptions. The GDC Vault has reportedly implemented a strict "maximum users allowed" policy, le
1ReasonToBe: A Powerful Dialogue on Women’s Experiences and the Future of the Games Industry
Introduction In a dynamic and rapidly evolving digital landscape, the gaming industry continues its trajectory as a dominant force in global entertainment. However, behind the dazzling graphics and immersive narratives, a crucial conversation is gaining momentum regarding the experiences of women within this powerful sector. Inspired by the potent
Unpacking Identity and Inclusion: The #1ReasonToBe Session Illuminates the Minority Experience in Gaming
The global gaming industry, a titan of entertainment and a burgeoning economic powerhouse, is increasingly grappling with its identity. While celebrated for its innovation and immersive worlds, the question of who truly belongs within its ranks, both as creators and players, has taken center stage. A pivotal session at a recent industry event, aptl
Lessons Learned from ‘I Expect You To Die’: New Puzzles, New Hands
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‘DomiNations’ Year One: History Games As Live Service
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About VR: Designing for Believability
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Adaptive Clothing System in Kingdom Come: Deliverance
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