"Future? No Thanks!" Challenges Perceptions of Utopia with Acerbic Wit and Boomer Melancholy
Developer Molleindustria, known for its politically charged and satirical video games, is set to release "Future? No Thanks!" on July 22nd, a title that promises to dissect the complexities of a seemingly utopian society through the eyes of a disgruntled elderly protagonist.
The Premise: A Boomer’s Lament in a Socialist Paradise
"Future? No Thanks!" is an open-world city simulator that casts players as Harvey Huffstone, a "bitter old boomer" facing his final day in a world that has seemingly achieved an ecosocialist utopia. However, for Harvey, this idyllic future is a source of profound dissatisfaction, leading him to pursue euthanasia under the society’s universal healthcare system. The game, developed by seasoned satirist Paulo "Molleindustria" Perdicini and his collaborators, offers a darkly humorous and thought-provoking exploration of generational conflict, societal progress, and the elusive nature of happiness.
A playable demo is currently available on Steam, providing players with a 30-minute glimpse into this peculiar world. This excerpt features elements such as sentient toilets, cricket-based cuisine, ornamental park guillotines, and cannabis vending machines. The demo has garnered positive initial reactions, with one reviewer describing their 30 minutes as "delightful."
A Satirical Mirror: Critiquing Both the Past and the Present
While "Future? No Thanks!" is undoubtedly a critique of aging individuals clinging to right-wing conservative viewpoints, it doesn’t shy away from casting a critical eye on the left-leaning society that has now taken the helm. This is not a simple, didactic lecture. Instead, the game navigates a nuanced space, offering sharp observations on both the perceived failings of the past and the potential shortcomings of even the most well-intentioned futures.
The game’s tone and narrative have drawn comparisons to the Apple TV series "Pluribus," which depicts a misanthropic author grappling with a world transformed by a benevolent, collective intelligence. This comparison highlights the game’s exploration of individual alienation within a seemingly harmonious collective.
Beyond its thematic depth, "Future? No Thanks!" boasts impressive technical and artistic qualities. The game features high-quality voice acting and smooth, understated 3D visuals. Crucially, it is designed to run on relatively modest hardware, making it accessible to a wider audience. This accessibility, combined with its engaging premise, makes the demo a compelling proposition for potential players.
Harvey Huffstone: An Unlikely Protagonist
Harvey Huffstone, the game’s protagonist, is a character designed to evoke a sense of melancholic nostalgia and stubborn defiance. He is sickened by the "wholesome reality" of his present and has actively sought out the end of his life. The game frames this as a "self-scheduled" death, a concept understood differently within this advanced society.
Harvey is not portrayed as a figure of overwhelming despair. Instead, his character is a blend of gruffness and understated charm, likened to a combination of Danny DeVito and Clint Eastwood. His distinctive sprinting animation, with arms trailing behind him like an "arthritic Naruto," adds to his unique and memorable persona.
The Bucket List: An AI-Generated Odyssey of the Mundane
To validate his desire for euthanasia, Harvey is tasked with completing a bucket list of open-world activities. These tasks are generated by an AI that analyzes his personal data, a satirical jab at the increasing prevalence and potential sloppiness of generative AI. The bucket list itself is comically mundane, featuring objectives such as having a cigar, drinking a Coke, and eating a "real steak."

The inclusion of a "real steak" on Harvey’s list highlights a key aspect of the game’s world-building. Intensive animal agriculture has been abolished due to its environmental impact, land usage, and the risk of zoonotic diseases. This detail underscores the game’s commitment to exploring the consequences and trade-offs of a sustainable, ecosocialist future.
Deconstructing Open-World Tropes
"Future? No Thanks!" also cleverly satirizes common conventions found in open-world video games, many of which are now considered relics of a more "consumptive" past. For instance, players can engage in the seemingly pointless activity of ceremonially gathering sticks, a nod to the often arbitrary "fetch quests" that populate many open-world titles. This serves as a meta-commentary on the design choices and player expectations within the genre.
The game’s visual presentation further reinforces this satirical edge. The character art on its Steam page deliberately mimics the style of classic "Grand Theft Auto" box covers, featuring idealized, chiselled depictions of in-game characters. This deliberate visual allusion invites players to draw parallels and contrasts between "Future? No Thanks!" and its predecessors, highlighting the evolution of both game design and societal values.
Dialogue as the Driving Force: Academic Wit and Societal Commentary
While the open-world activities provide a framework for gameplay, the true heart of "Future? No Thanks!" lies in its dialogues. Players will engage in conversations with a diverse cast of characters, including cooks, students, receptionists, and workshop engineers. The writing is characterized by its academic inflections, yet it remains accessible and avoids becoming overly esoteric.
A particularly striking example of this witty dialogue occurs in a library setting. When Harvey dismissively refers to his surroundings as "utopia" (used pejoratively), a librarian counters that it is more accurately a "heterotopia in the Foucaultian sense." Harvey’s subsequent retort, "there’s nothing ‘hetero’ about any of it," showcases the game’s blend of intellectual commentary and character-driven humor.
Within the same library, players can discover a volume of Marx’s "Capital" translated into "Cyberpunk 2077 language," positioned next to a book titled "Worldbuilding on the Cheap." These details offer a glimpse into the game’s rich tapestry of cultural references and its playful engagement with contemporary and historical ideas.
An Artisanal Vision: Independent Development and Societal Vision
The game’s Steam page proudly declares it to be "An artisanal game made with locally sourced talent and zero capitalists, marketers, or profiteers." This statement positions "Future? No Thanks!" as a product of independent spirit, prioritizing creative integrity over commercial pressures. The developers explicitly state, "In a medium dominated by dystopias, Future? No Thanks! imagines a political project for the present."
This self-description, while ambitious, does raise a slight question regarding the inclusion of Steam as a platform, which itself is part of a larger capitalist ecosystem. However, the underlying sentiment of prioritizing artistic vision and a unique societal perspective is commendable and aligns with the ethos of many independent game developers.
Release and Anticipation
The full version of "Future? No Thanks!" is anticipated to last approximately six hours and will feature seven non-linear quests. The game is set for release on July 22nd. Given the developer’s track record for provocative and intellectually stimulating games, and the intriguing premise of the demo, "Future? No Thanks!" is poised to be a significant release in the indie gaming landscape, offering a fresh and acerbic perspective on the future of society and interactive entertainment. The game’s ability to blend humor, social commentary, and engaging gameplay mechanics suggests it will resonate with players seeking more than just escapism, but also a game that makes them think.
