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    Dream Saga

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    Unity Steps into the Real-Time Global Illumination Arena with Surface Cache GI

    Unity Steps into the Real-Time Global Illumination Arena with Surface Cache GI

    BY Lina HopeJuly 24, 2026
    Video Game Development

    For years, game developers have grappled with the challenge of achieving realistic lighting in their game worlds. While engines like Unreal Engine have offered sophisticated solutions like Lumen and Godot has introduced SDFGI, Unity has historically lagged behind in providing a robust, real-time global illumination (GI) system. This gap is set to c

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