From Industry Analyst to Indie Creator: Nicholas Lovell’s Resilience and the Rise of ‘Trash Goblin’

Game Design Theory

LONDON – Nicholas Lovell, the influential founder of Gamesbrief and a prominent voice in the business of digital media, has officially announced his return to the front lines of game development following a grueling eighteen-month battle with Long Covid. Lovell’s return is marked by a significant career pivot from industry consultant and author to

The July Game Development Renaissance: A Comprehensive Guide to Epic’s Fab Giveaway and the Surge of Open-Source Assets

Game Design Theory

The mid-summer period of 2024 has emerged as a landmark moment for the global game development community. Traditionally a season of sales and minor updates, this July has transformed into a massive redistribution of high-end digital wealth. From the transition of the Unreal Engine Marketplace into the new Fab ecosystem to the unexpected open-sourci

From Trash to Treasure: Spilt Milk Studios Surpasses Funding Goals for ‘Trash Goblin’ as Crowdfunding Campaign Enters Final 24 Hours

Game Design Theory

LONDON – In a significant victory for the burgeoning "cosy gaming" sector, London-based developer Spilt Milk Studios has announced that its latest title, Trash Goblin, has successfully surpassed its primary funding goal on Kickstarter. As the campaign enters its final 24-hour sprint, the project stands at 124% of its initial target, signa

Legal Waters Turn Turbulent: Krafton Ordered to Reinstate Subnautica Founders Following $250 Million Earn-Out Dispute

Game Design Theory

WILMINGTON, DE — In a landmark ruling that has sent shockwaves through the global video game industry, the Delaware Court of Chancery has ruled against South Korean gaming giant Krafton Inc. in the first phase of a high-stakes legal battle involving the creators of the Subnautica franchise. The court found that Krafton breached its acquisition [&he

Page 2 of 12