Astracordis: Charting a New Course in Sci-Fi TTRPGs with Diplomacy, Science, and a Cutting-Edge VTT
FOR IMMEDIATE RELEASE
GALACTIC FRONTIER — Neldor Collective, an innovative game and app design group, has officially launched its Kickstarter campaign for Astracordis, an ambitious indie science fiction role-playing game poised to redefine the genre. Eschewing conventional combat-heavy narratives, Astracordis places a profound emphasis on space exploration, scientific research, and nuanced diplomacy, drawing inspiration from the cerebral frontiers of iconic works like Star Trek. The project distinguishes itself further with "Access Terminal," a sophisticated companion application designed to deliver an unparalleled immersive virtual tabletop (VTT) experience.
This groundbreaking tabletop RPG (TTRPG) aims to captivate players who yearn for narrative depth, intellectual challenge, and the thrill of discovery over direct confrontation. The Kickstarter initiative seeks to fund the production of the game’s foundational rulebook, a full-color A5 tome featuring the distinctive artwork of illustrator Lur Noise, promising a rich visual and tactile experience for pioneers of the digital and physical gaming space.
Main Facts: A Stellar Vision Takes Shape
Astracordis emerges as a beacon for players seeking a different kind of intergalactic adventure. Developed by Neldor Collective, the game is fundamentally a science fiction role-playing experience built around the pillars of exploration, research, diplomacy, and the pursuit of scientific knowledge. While interstellar skirmishes and ground combat are present, they are deliberately positioned as secondary to the game’s core ethos, echoing the philosophical underpinnings of renowned sci-fi sagas where intellectual prowess and interpersonal negotiation often trump brute force.
The game’s distinctive feature is its seamless integration with "Access Terminal," a proprietary, free companion application. This VTT platform transcends mere utility, offering a comprehensive suite of tools including interactive character sheets, dynamic combat boards, virtual dice, and innovative systems designed to streamline the management of complex in-game tasks. Further enhancing the immersive experience, Access Terminal incorporates original musical scores and facilitates online play, allowing a game master and up to six players to embark on shared cosmic journeys from anywhere in the world.
The recently launched Kickstarter campaign is crucial for Neldor Collective, aiming to bring the Astracordis rulebook to fruition. This physical artifact is envisioned as a beautifully crafted A5-sized book, rendered in vibrant full-color, with every page brought to life by the evocative artwork of Lur Noise. Beyond the initial funding goal, Neldor Collective has articulated exciting stretch goals, including expanding the game’s official artwork, introducing new adventures, and publishing two substantial supplementary books: one dedicated to further expanding the rich lore of the Astracordis setting, and another containing a complete, epic campaign. This multifaceted approach underscores the developers’ commitment to fostering a vibrant and continuously evolving game universe.
At the heart of Neldor Collective are Joaquín Conejero, the visionary behind the game’s rules design; Pablo López, the architect of the innovative Access Terminal application; and Lur Noise, whose artistic contributions define the aesthetic of the Astracordis universe. Together, this trio represents a potent blend of creative ingenuity and technical expertise, poised to deliver a fresh and compelling experience to the global TTRPG community.
Chronology: From Star-Struck Inspiration to Kickstarter Launch
The genesis of Astracordis traces back to a shared passion within Neldor Collective for science fiction narratives that prioritize intellectual engagement over incessant conflict. Joaquín Conejero, the lead rules designer, articulated the initial spark for the project, stating, "We wanted to create a game that truly embodied the spirit of scientific discovery and diplomatic ingenuity, much like the classic Star Trek series. While many sci-fi RPGs lean heavily into combat, we saw an opportunity to explore the vastness of space through a different lens—one where negotiation, research, and moral dilemmas are the primary drivers of adventure." This foundational philosophy was established early in the development process, guiding every subsequent design choice.
The conceptualization phase focused on how to translate these abstract ideals into tangible game mechanics. Conejero meticulously crafted a system that would support "class-free character creation," allowing players unparalleled freedom in defining their characters’ skills, specializations, and backgrounds without being confined by rigid archetypes. This design decision was a deliberate effort to foster greater narrative flexibility and player agency, ensuring that character development organically aligned with individual playstyles and storytelling preferences. Concurrently, significant effort was invested in devising "mechanics for non-violent resolutions," a cornerstone feature that encourages creative problem-solving and diplomatic finesse in scenarios that, in other games, might default to combat.
Parallel to the rulebook’s development, the vision for "Access Terminal" began to crystallize. Pablo López, the driving force behind the application’s development, recognized early on that a truly immersive experience would require more than just a traditional rulebook. "From the very beginning," López noted, "we envisioned Astracordis as a hybrid experience, where the tactile joy of a physical rulebook meets the dynamic capabilities of a digital platform. Access Terminal isn’t just a convenience; it’s an extension of the game itself, designed to manage the complexities of a sprawling sci-fi universe, from intricate starship combat boards to unique systems for managing complex tasks." The development of these "unique systems" was particularly challenging, requiring innovative solutions to integrate narrative progression with digital tools, ensuring that the app enhanced, rather than detracted from, the role-playing experience. Features like virtual dice, integrated character sheets, and dedicated combat boards were iterated upon to ensure intuitive functionality and seamless gameplay flow.
The artistic dimension of Astracordis began to take shape with the involvement of Lur Noise. Tasked with translating the game’s grand vision into a cohesive visual language, Lur Noise’s distinctive style became instrumental in defining the aesthetic of the Astracordis universe. Their artwork not only adorns the rulebook but also informs the visual design of the Access Terminal, ensuring a unified and immersive sensory experience. The challenge was to create visuals that conveyed both the wonder of space exploration and the nuanced emotional landscape of diplomatic encounters, avoiding the often-gritty realism prevalent in other sci-fi settings.
With the core mechanics established, the Access Terminal in a robust beta phase, and a substantial portion of the artwork complete, Neldor Collective turned its attention to the launch strategy. The decision to pursue a Kickstarter campaign was a natural fit for an indie project of this scope, offering a direct channel to connect with potential players and build a community around the game. Months of preparation went into crafting the campaign page, detailing the game’s unique selling points, showcasing the artwork, and outlining the ambitious stretch goals. The goal was not merely to raise funds but to validate the unique premise of Astracordis and gather a passionate base of early adopters. The campaign was meticulously planned to highlight the synergy between the physical rulebook and the digital VTT, presenting a holistic vision for the future of sci-fi TTRPGs. The "just launched" status of the Kickstarter campaign signifies the culmination of years of dedicated work and the dawn of a new era for Neldor Collective and its burgeoning community.
Supporting Data: Unpacking the Astracordis Universe
The true innovation of Astracordis lies in the intricate details of its design and the depth of its integrated systems. The core tenets of exploration, research, diplomacy, and science are not merely thematic window dressing but are deeply embedded in the game’s mechanics. Exploration is dynamic, with players charting unknown star systems, discovering ancient alien ruins, and encountering diverse stellar phenomena. Research isn’t just about rolling a "science skill"; it involves complex mini-games of deduction, resource allocation for experimental protocols, and the ethical dilemmas inherent in uncovering powerful, potentially dangerous, knowledge. Diplomacy extends beyond simple persuasion checks; it encompasses intricate negotiation systems, managing interspecies relations, understanding alien cultures, and navigating complex galactic political landscapes where alliances are fragile and betrayals are common. Scientific endeavors can range from astrogational calculations and xenobotanical studies to advanced engineering projects, each offering tangible in-game benefits and compelling narrative arcs.
The "mechanics for non-violent resolutions" are particularly noteworthy. Instead of defaulting to combat, players are encouraged to use a suite of social, intellectual, and technical skills to overcome obstacles. For instance, a standoff with a hostile alien vessel might be resolved through a tense negotiation, a clever technological workaround to disable their systems, or even a scientific discovery that reveals a common ground. These mechanics often involve tiered success outcomes, where partial successes can lead to new complications or opportunities, fostering rich emergent storytelling. This system ensures that every character, regardless of their combat prowess, has meaningful contributions to make.
Class-free character creation offers unprecedented freedom. Instead of choosing from predefined roles, players build their characters from the ground up by selecting skills, proficiencies, and backgrounds that genuinely reflect their desired persona. This allows for highly specialized characters, like a "Xeno-linguist Diplomat" or an "Astrophysicist Engineer," who can adapt to the diverse challenges presented by the Astracordis universe. Progression is skill-based, allowing players to incrementally improve their chosen abilities and unlock new talents, ensuring that character growth feels organic and directly tied to in-game experiences.

While secondary, combat exists in Astracordis and is designed to be strategic and impactful. Starship combat is not just a slugfest; each crew member fulfills a unique role, from tactical officers managing shields and weapons, to engineers repairing critical systems, and navigators executing daring maneuvers. This emphasizes teamwork and strategic decision-making over raw firepower. On-foot combat is similarly nuanced, favoring tactical positioning, environmental exploitation, and the intelligent use of specialized gear. The rulebook provides comprehensive rules for both, ensuring that when conflict arises, it is a meaningful and engaging part of the narrative.
The official setting of Astracordis is a meticulously crafted universe, rich with lore and ripe for adventure. It introduces eight playable species, each with unique physiologies, cultures, homeworlds, and historical narratives. These species are not mere palette swaps but possess distinct perspectives that inform their diplomatic interactions and potential conflicts. The galaxy itself is a tapestry of emergent empires, ancient mysteries, and uncharted territories, providing a boundless canvas for exploration. The rulebook’s "reference compendium" serves as an invaluable resource, detailing a vast array of skills, items, advanced weaponry, and key characters, ensuring that game masters and players have all the information they need at their fingertips. An "introductory adventure" is also included, designed to gently ease new players into the unique mechanics and rich setting of Astracordis.
The Access Terminal application is more than just a digital supplement; it is an integral component of the Astracordis experience. Its "character sheets" are dynamic, automatically updating stats and abilities, reducing the administrative burden on players. The "combat boards" provide a clear, visual representation of tactical situations, complete with tokens and environmental effects. "Virtual dice" ensure fairness and convenience. Most notably, the "unique systems for managing complex tasks" streamline elements like scientific research projects, long-term diplomatic negotiations, or starship maintenance, breaking down intricate processes into manageable digital interfaces. The inclusion of "original music" provides an atmospheric soundtrack, dynamically shifting to enhance tension during combat, evoke wonder during exploration, or underscore the gravity of diplomatic encounters. The ability to "create online rooms" for a game master and up to six players transforms Astracordis into a truly global experience, allowing communities to form and adventures to unfold regardless of geographical distance, overcoming one of the primary hurdles of traditional TTRPGs.
The rulebook itself, described as a "full-color A5 book" with artwork by Lur Noise, speaks to Neldor Collective’s commitment to quality. The A5 format offers portability and ease of handling, while the full-color presentation ensures that Lur Noise’s evocative art truly shines, immersing readers in the visual splendor of the Astracordis universe. This physical artifact is designed to be both a functional game manual and a collector’s item, bridging the gap between digital convenience and the enduring appeal of a beautifully printed book.
Official Responses: The Visionaries Speak
Joaquín Conejero, the principal rules designer for Astracordis, elaborated on the game’s core philosophy, stating, "Our goal with Astracordis was always to offer a refreshing alternative to the typical sci-fi RPG. We adore Star Trek because it showed us a future where intellect and empathy could solve problems as effectively, if not more so, than phaser fire. We wanted to build a system where players are genuinely rewarded for creative thinking, for understanding alien cultures, and for making difficult moral choices. It’s about empowering players to be diplomats, scientists, and explorers first, and warriors only when absolutely necessary. This game is for those who want to boldly go, not just blindly shoot." Conejero emphasized the meticulous balance struck between providing robust rules and allowing ample room for narrative improvisation, ensuring that the system supports the story rather than dictating it.
Pablo López, the lead developer for the groundbreaking Access Terminal application, shared insights into its creation. "The Access Terminal was born out of a desire to eliminate the common friction points in TTRPGs," López explained. "We wanted to provide tools that enhance immersion and streamline gameplay, allowing players and GMs to focus on the story. From dynamic character sheets that handle complex calculations to interactive combat boards that visualize tactical situations, every feature is designed to be intuitive and powerful. The integrated original music, the virtual dice, and especially the online room functionality—these are all pieces of a puzzle designed to make Astracordis accessible and engaging for a global audience, whether they’re across the table or across continents. It’s not just a VTT; it’s a window into the Astracordis universe." López also hinted at future updates and expansions for the app, promising continuous evolution based on community feedback.
Lur Noise, the talented illustrator responsible for the game’s distinctive visual style, offered their perspective on bringing the Astracordis universe to life. "When Neldor Collective approached me, I was immediately drawn to the game’s emphasis on wonder, discovery, and the beauty of the unknown," Noise recounted. "My aim was to create artwork that evokes a sense of vastness and mystery, while also making the diverse species and technologies feel grounded and believable. It’s about capturing that delicate balance between futuristic elegance and the raw, untamed beauty of space. Every illustration, from the grand starship designs to the intricate details of alien flora, is intended to pull players deeper into the narrative and inspire their imaginations." Noise highlighted the collaborative process, ensuring that the art not only looked stunning but also served the game’s narrative and mechanical functions.
Regarding the Kickstarter campaign, a spokesperson for Neldor Collective articulated their motivation: "Kickstarter represents more than just funding for us; it’s an opportunity to build a community from the ground up. As an indie collective, it allows us to directly connect with players who share our vision and passion. Their support isn’t just financial; it’s a vote of confidence that fuels our dedication to creating something truly special. The success of this campaign will not only fund the rulebook but also unlock exciting stretch goals that will significantly expand the Astracordis universe, ensuring a vibrant future for the game." The team emphasized thatbacker input would be valued, shaping the direction of future content.
Implications: A New Horizon for Role-Playing
The launch of Astracordis carries significant implications for the broader landscape of tabletop role-playing games, particularly within the science fiction genre. By consciously de-emphasizing direct combat in favor of diplomacy, research, and scientific exploration, Neldor Collective is tapping into a niche often underserved by mainstream offerings. Many existing sci-fi RPGs, while excellent in their own right, frequently default to action-oriented narratives. Astracordis provides a much-needed alternative for players and game masters who yearn for a more intellectually stimulating and narratively rich experience, appealing directly to fans of "thinking person’s" sci-fi. This strategic differentiation could position Astracordis as a seminal title for a growing segment of the TTRPG community.
The integrated Access Terminal application could also set a new standard for how TTRPGs are played. By providing a comprehensive, purpose-built VTT that is integral to the game’s design rather than an afterthought, Astracordis offers a glimpse into a future where digital tools seamlessly enhance, rather than detract from, the core role-playing experience. This hybrid approach caters to both traditionalists who appreciate a physical rulebook and modern players who embrace digital convenience, fostering a more inclusive and accessible gaming environment. The "unique systems for managing complex tasks" within the app could inspire other developers to integrate sophisticated digital assistance, reducing the administrative load and allowing for deeper narrative engagement.
The ambitious stretch goals outlined by Neldor Collective speak to a long-term vision for the Astracordis universe. Surpassing their initial funding target would enable the expansion of the game’s official artwork, enriching the visual tapestry of the setting. The addition of "new adventures" and the publication of "two additional books"—one expanding the setting’s lore and another containing a "complete campaign"—signals a commitment to providing continuous, high-quality content. This phased release strategy, contingent on community support, ensures that players will have a steady stream of new narratives, species, and cosmic mysteries to explore, fostering a dynamic and evolving game world. The "complete campaign" in particular promises an epic, overarching narrative that could define years of gameplay for dedicated groups, cementing Astracordis‘s place in the sci-fi RPG pantheon.
Beyond the immediate TTRPG community, Astracordis has the potential for broader appeal. Its philosophical alignment with Star Trek and other optimistic, discovery-focused science fiction works could attract enthusiasts who have long sought a game that mirrors their favorite narratives. Individuals interested in ethical dilemmas, scientific discovery, and complex interspecies relations will find a rich playground in the Astracordis setting. The game’s emphasis on non-violent resolutions could also appeal to a new generation of players looking for cooperative, narrative-driven experiences that prioritize ingenuity and communication.
Ultimately, the success of the Astracordis Kickstarter campaign will not only determine the immediate future of this promising game but will also send a clear message to the industry: there is a significant appetite for TTRPGs that dare to explore the vastness of space through the lens of diplomacy, science, and profound discovery. Neldor Collective is not just launching a game; they are inviting players to join them on a journey to a new frontier of imaginative storytelling.
Kickstarter Link: https://www.kickstarter.com/projects/neldorcollective/astracordis-a-sci-fi-ttrpg-of-exploration-and-science-vtt
About the Team
Neldor Collective is a dedicated game and app design group committed to pushing the boundaries of interactive storytelling. Founded by Joaquín Conejero (rules design) and Pablo López (development), the collective benefits from the distinctive artistic contributions of Lur Noise (art). This synergistic team combines deep expertise in game mechanics, innovative software development, and captivating visual design to create truly immersive and unique gaming experiences. Their collaborative spirit and shared passion for compelling narratives are the driving forces behind Astracordis.
