From Zoom Fatigue to Feature Production: How Matt Jones Reimagined Animation Education During the Pandemic

Film and Animation

The global pandemic of 2020 served as a catalyst for radical shifts across every sector of the global economy, but perhaps nowhere was the disruption felt more acutely than in the arts. For animation educators, the transition from high-energy, collaborative studios to the sterile environment of hours-long Zoom calls presented a unique existential c

The Fellowship’s New Call: "Lord of the Rings: Fate of the Fellowship" Unites Middle-earth with the Pandemic System

Role Playing Games

FOR IMMEDIATE RELEASE [City, State] – [Date of Article Generation] – The timeless epic of J.R.R. Tolkien’s The Lord of the Rings has once again captivated enthusiasts, this time through the highly anticipated board game, Lord of the Rings: Fate of the Fellowship. Developed by Z-Man Games and ingeniously integrating the beloved Pandemic system, this

The Intersection of Ludology and Epidemiology: How a Game Design Sketch Predicted the Pandemic’s Toll

Game Design Theory

Six years after the onset of the COVID-19 pandemic, the global community continues to grapple with the long-term socio-economic and public health consequences of the crisis. While the initial discourse was dominated by confusion and skepticism, a subset of professionals—statisticians, quants, and game designers—found themselves uniquely equipped to

Cosmic Dread Meets Cooperative Strategy: Unearthing the Enduring Appeal of Pandemic: Reign of Cthulhu

Role Playing Games

Main Facts In a bold and critically acclaimed departure from its medical-themed origins, Z-Man Games’ Pandemic: Reign of Cthulhu plunges players into a world teetering on the brink of cosmic horror. This standalone title ingeniously reinterprets the beloved cooperative gameplay of the Pandemic system, tasking investigators with the daunting mission